/* This is the core graphics library for all our displays, providing a common set of graphics primitives (points, lines, circles, etc.). It needs to be paired with a hardware-specific library for each display device we carry (to handle the lower-level functions). Adafruit invests time and resources providing this open source code, please support Adafruit & open-source hardware by purchasing products from Adafruit! Copyright (c) 2013 Adafruit Industries. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "Adafruit_GFX.h" #include "glcdfont.h" #ifdef __AVR__ #include #elif defined(ESP8266) || defined(ESP32) #include #endif // Many (but maybe not all) non-AVR board installs define macros // for compatibility with existing PROGMEM-reading AVR code. // Do our own checks and defines here for good measure... #ifndef pgm_read_byte #define pgm_read_byte(addr) (*(const unsigned char *)(addr)) #endif #ifndef pgm_read_word #define pgm_read_word(addr) (*(const unsigned short *)(addr)) #endif #ifndef pgm_read_dword #define pgm_read_dword(addr) (*(const unsigned long *)(addr)) #endif // Pointers are a peculiar case...typically 16-bit on AVR boards, // 32 bits elsewhere. Try to accommodate both... #if !defined(__INT_MAX__) || (__INT_MAX__ > 0xFFFF) #define pgm_read_pointer(addr) ((void *)pgm_read_dword(addr)) #else #define pgm_read_pointer(addr) ((void *)pgm_read_word(addr)) #endif #ifndef min #define min(a,b) (((a) < (b)) ? (a) : (b)) #endif #ifndef _swap_int16_t #define _swap_int16_t(a, b) { int16_t t = a; a = b; b = t; } #endif Adafruit_GFX::Adafruit_GFX(int16_t w, int16_t h): WIDTH(w), HEIGHT(h) { _width = WIDTH; _height = HEIGHT; rotation = 0; cursor_y = cursor_x = 0; textsize = 1; textcolor = textbgcolor = 0xFFFF; wrap = true; _cp437 = false; gfxFont = NULL; } // Bresenham's algorithm - thx wikpedia void Adafruit_GFX::writeLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t color) { int16_t steep = abs(y1 - y0) > abs(x1 - x0); if (steep) { _swap_int16_t(x0, y0); _swap_int16_t(x1, y1); } if (x0 > x1) { _swap_int16_t(x0, x1); _swap_int16_t(y0, y1); } int16_t dx, dy; dx = x1 - x0; dy = abs(y1 - y0); int16_t err = dx / 2; int16_t ystep; if (y0 < y1) { ystep = 1; } else { ystep = -1; } for (; x0<=x1; x0++) { if (steep) { writePixel(y0, x0, color); } else { writePixel(x0, y0, color); } err -= dy; if (err < 0) { y0 += ystep; err += dx; } } } void Adafruit_GFX::startWrite(){ // Overwrite in subclasses if desired! } void Adafruit_GFX::writePixel(int16_t x, int16_t y, uint16_t color){ // Overwrite in subclasses if startWrite is defined! drawPixel(x, y, color); } // (x,y) is topmost point; if unsure, calling function // should sort endpoints or call writeLine() instead void Adafruit_GFX::writeFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color) { // Overwrite in subclasses if startWrite is defined! // Can be just writeLine(x, y, x, y+h-1, color); // or writeFillRect(x, y, 1, h, color); drawFastVLine(x, y, h, color); } // (x,y) is leftmost point; if unsure, calling function // should sort endpoints or call writeLine() instead void Adafruit_GFX::writeFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color) { // Overwrite in subclasses if startWrite is defined! // Example: writeLine(x, y, x+w-1, y, color); // or writeFillRect(x, y, w, 1, color); drawFastHLine(x, y, w, color); } void Adafruit_GFX::writeFillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color) { // Overwrite in subclasses if desired! fillRect(x,y,w,h,color); } void Adafruit_GFX::endWrite(){ // Overwrite in subclasses if startWrite is defined! } // (x,y) is topmost point; if unsure, calling function // should sort endpoints or call drawLine() instead void Adafruit_GFX::drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color) { // Update in subclasses if desired! startWrite(); writeLine(x, y, x, y+h-1, color); endWrite(); } // (x,y) is leftmost point; if unsure, calling function // should sort endpoints or call drawLine() instead void Adafruit_GFX::drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color) { // Update in subclasses if desired! startWrite(); writeLine(x, y, x+w-1, y, color); endWrite(); } void Adafruit_GFX::fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color) { // Update in subclasses if desired! startWrite(); for (int16_t i=x; i y1) _swap_int16_t(y0, y1); drawFastVLine(x0, y0, y1 - y0 + 1, color); } else if(y0 == y1){ if(x0 > x1) _swap_int16_t(x0, x1); drawFastHLine(x0, y0, x1 - x0 + 1, color); } else { startWrite(); writeLine(x0, y0, x1, y1, color); endWrite(); } } // Draw a circle outline void Adafruit_GFX::drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color) { int16_t f = 1 - r; int16_t ddF_x = 1; int16_t ddF_y = -2 * r; int16_t x = 0; int16_t y = r; startWrite(); writePixel(x0 , y0+r, color); writePixel(x0 , y0-r, color); writePixel(x0+r, y0 , color); writePixel(x0-r, y0 , color); while (x= 0) { y--; ddF_y += 2; f += ddF_y; } x++; ddF_x += 2; f += ddF_x; writePixel(x0 + x, y0 + y, color); writePixel(x0 - x, y0 + y, color); writePixel(x0 + x, y0 - y, color); writePixel(x0 - x, y0 - y, color); writePixel(x0 + y, y0 + x, color); writePixel(x0 - y, y0 + x, color); writePixel(x0 + y, y0 - x, color); writePixel(x0 - y, y0 - x, color); } endWrite(); } void Adafruit_GFX::drawCircleHelper( int16_t x0, int16_t y0, int16_t r, uint8_t cornername, uint16_t color) { int16_t f = 1 - r; int16_t ddF_x = 1; int16_t ddF_y = -2 * r; int16_t x = 0; int16_t y = r; while (x= 0) { y--; ddF_y += 2; f += ddF_y; } x++; ddF_x += 2; f += ddF_x; if (cornername & 0x4) { writePixel(x0 + x, y0 + y, color); writePixel(x0 + y, y0 + x, color); } if (cornername & 0x2) { writePixel(x0 + x, y0 - y, color); writePixel(x0 + y, y0 - x, color); } if (cornername & 0x8) { writePixel(x0 - y, y0 + x, color); writePixel(x0 - x, y0 + y, color); } if (cornername & 0x1) { writePixel(x0 - y, y0 - x, color); writePixel(x0 - x, y0 - y, color); } } } void Adafruit_GFX::fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color) { startWrite(); writeFastVLine(x0, y0-r, 2*r+1, color); fillCircleHelper(x0, y0, r, 3, 0, color); endWrite(); } // Used to do circles and roundrects void Adafruit_GFX::fillCircleHelper(int16_t x0, int16_t y0, int16_t r, uint8_t cornername, int16_t delta, uint16_t color) { int16_t f = 1 - r; int16_t ddF_x = 1; int16_t ddF_y = -2 * r; int16_t x = 0; int16_t y = r; while (x= 0) { y--; ddF_y += 2; f += ddF_y; } x++; ddF_x += 2; f += ddF_x; if (cornername & 0x1) { writeFastVLine(x0+x, y0-y, 2*y+1+delta, color); writeFastVLine(x0+y, y0-x, 2*x+1+delta, color); } if (cornername & 0x2) { writeFastVLine(x0-x, y0-y, 2*y+1+delta, color); writeFastVLine(x0-y, y0-x, 2*x+1+delta, color); } } } // Draw a rectangle void Adafruit_GFX::drawRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color) { startWrite(); writeFastHLine(x, y, w, color); writeFastHLine(x, y+h-1, w, color); writeFastVLine(x, y, h, color); writeFastVLine(x+w-1, y, h, color); endWrite(); } // Draw a rounded rectangle void Adafruit_GFX::drawRoundRect(int16_t x, int16_t y, int16_t w, int16_t h, int16_t r, uint16_t color) { // smarter version startWrite(); writeFastHLine(x+r , y , w-2*r, color); // Top writeFastHLine(x+r , y+h-1, w-2*r, color); // Bottom writeFastVLine(x , y+r , h-2*r, color); // Left writeFastVLine(x+w-1, y+r , h-2*r, color); // Right // draw four corners drawCircleHelper(x+r , y+r , r, 1, color); drawCircleHelper(x+w-r-1, y+r , r, 2, color); drawCircleHelper(x+w-r-1, y+h-r-1, r, 4, color); drawCircleHelper(x+r , y+h-r-1, r, 8, color); endWrite(); } // Fill a rounded rectangle void Adafruit_GFX::fillRoundRect(int16_t x, int16_t y, int16_t w, int16_t h, int16_t r, uint16_t color) { // smarter version startWrite(); writeFillRect(x+r, y, w-2*r, h, color); // draw four corners fillCircleHelper(x+w-r-1, y+r, r, 1, h-2*r-1, color); fillCircleHelper(x+r , y+r, r, 2, h-2*r-1, color); endWrite(); } // Draw a triangle void Adafruit_GFX::drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color) { drawLine(x0, y0, x1, y1, color); drawLine(x1, y1, x2, y2, color); drawLine(x2, y2, x0, y0, color); } // Fill a triangle void Adafruit_GFX::fillTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color) { int16_t a, b, y, last; // Sort coordinates by Y order (y2 >= y1 >= y0) if (y0 > y1) { _swap_int16_t(y0, y1); _swap_int16_t(x0, x1); } if (y1 > y2) { _swap_int16_t(y2, y1); _swap_int16_t(x2, x1); } if (y0 > y1) { _swap_int16_t(y0, y1); _swap_int16_t(x0, x1); } startWrite(); if(y0 == y2) { // Handle awkward all-on-same-line case as its own thing a = b = x0; if(x1 < a) a = x1; else if(x1 > b) b = x1; if(x2 < a) a = x2; else if(x2 > b) b = x2; writeFastHLine(a, y0, b-a+1, color); endWrite(); return; } int16_t dx01 = x1 - x0, dy01 = y1 - y0, dx02 = x2 - x0, dy02 = y2 - y0, dx12 = x2 - x1, dy12 = y2 - y1; int32_t sa = 0, sb = 0; // For upper part of triangle, find scanline crossings for segments // 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1 // is included here (and second loop will be skipped, avoiding a /0 // error there), otherwise scanline y1 is skipped here and handled // in the second loop...which also avoids a /0 error here if y0=y1 // (flat-topped triangle). if(y1 == y2) last = y1; // Include y1 scanline else last = y1-1; // Skip it for(y=y0; y<=last; y++) { a = x0 + sa / dy01; b = x0 + sb / dy02; sa += dx01; sb += dx02; /* longhand: a = x0 + (x1 - x0) * (y - y0) / (y1 - y0); b = x0 + (x2 - x0) * (y - y0) / (y2 - y0); */ if(a > b) _swap_int16_t(a,b); writeFastHLine(a, y, b-a+1, color); } // For lower part of triangle, find scanline crossings for segments // 0-2 and 1-2. This loop is skipped if y1=y2. sa = dx12 * (y - y1); sb = dx02 * (y - y0); for(; y<=y2; y++) { a = x1 + sa / dy12; b = x0 + sb / dy02; sa += dx12; sb += dx02; /* longhand: a = x1 + (x2 - x1) * (y - y1) / (y2 - y1); b = x0 + (x2 - x0) * (y - y0) / (y2 - y0); */ if(a > b) _swap_int16_t(a,b); writeFastHLine(a, y, b-a+1, color); } endWrite(); } // BITMAP / XBITMAP / GRAYSCALE / RGB BITMAP FUNCTIONS --------------------- // Draw a PROGMEM-resident 1-bit image at the specified (x,y) position, // using the specified foreground color (unset bits are transparent). void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, const uint8_t bitmap[], int16_t w, int16_t h, uint16_t color) { int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte uint8_t byte = 0; startWrite(); for(int16_t j=0; j>= 1; else byte = pgm_read_byte(&bitmap[j * byteWidth + i / 8]); // Nearly identical to drawBitmap(), only the bit order // is reversed here (left-to-right = LSB to MSB): if(byte & 0x01) writePixel(x+i, y, color); } } endWrite(); } // Draw a PROGMEM-resident 8-bit image (grayscale) at the specified (x,y) // pos. Specifically for 8-bit display devices such as IS31FL3731; // no color reduction/expansion is performed. void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y, const uint8_t bitmap[], int16_t w, int16_t h) { startWrite(); for(int16_t j=0; j= _width) || // Clip right (y >= _height) || // Clip bottom ((x + 6 * size - 1) < 0) || // Clip left ((y + 8 * size - 1) < 0)) // Clip top return; if(!_cp437 && (c >= 176)) c++; // Handle 'classic' charset behavior startWrite(); for(int8_t i=0; i<5; i++ ) { // Char bitmap = 5 columns uint8_t line = pgm_read_byte(&font[c * 5 + i]); for(int8_t j=0; j<8; j++, line >>= 1) { if(line & 1) { if(size == 1) writePixel(x+i, y+j, color); else writeFillRect(x+i*size, y+j*size, size, size, color); } else if(bg != color) { if(size == 1) writePixel(x+i, y+j, bg); else writeFillRect(x+i*size, y+j*size, size, size, bg); } } } if(bg != color) { // If opaque, draw vertical line for last column if(size == 1) writeFastVLine(x+5, y, 8, bg); else writeFillRect(x+5*size, y, size, 8*size, bg); } endWrite(); } else { // Custom font // Character is assumed previously filtered by write() to eliminate // newlines, returns, non-printable characters, etc. Calling // drawChar() directly with 'bad' characters of font may cause mayhem! c -= (uint8_t)pgm_read_byte(&gfxFont->first); GFXglyph *glyph = &(((GFXglyph *)pgm_read_pointer(&gfxFont->glyph))[c]); uint8_t *bitmap = (uint8_t *)pgm_read_pointer(&gfxFont->bitmap); uint16_t bo = pgm_read_word(&glyph->bitmapOffset); uint8_t w = pgm_read_byte(&glyph->width), h = pgm_read_byte(&glyph->height); int8_t xo = pgm_read_byte(&glyph->xOffset), yo = pgm_read_byte(&glyph->yOffset); uint8_t xx, yy, bits = 0, bit = 0; int16_t xo16 = 0, yo16 = 0; if(size > 1) { xo16 = xo; yo16 = yo; } // Todo: Add character clipping here // NOTE: THERE IS NO 'BACKGROUND' COLOR OPTION ON CUSTOM FONTS. // THIS IS ON PURPOSE AND BY DESIGN. The background color feature // has typically been used with the 'classic' font to overwrite old // screen contents with new data. This ONLY works because the // characters are a uniform size; it's not a sensible thing to do with // proportionally-spaced fonts with glyphs of varying sizes (and that // may overlap). To replace previously-drawn text when using a custom // font, use the getTextBounds() function to determine the smallest // rectangle encompassing a string, erase the area with fillRect(), // then draw new text. This WILL infortunately 'blink' the text, but // is unavoidable. Drawing 'background' pixels will NOT fix this, // only creates a new set of problems. Have an idea to work around // this (a canvas object type for MCUs that can afford the RAM and // displays supporting setAddrWindow() and pushColors()), but haven't // implemented this yet. startWrite(); for(yy=0; yy= 100 size_t Adafruit_GFX::write(uint8_t c) { #else void Adafruit_GFX::write(uint8_t c) { #endif if(!gfxFont) { // 'Classic' built-in font if(c == '\n') { // Newline? cursor_x = 0; // Reset x to zero, cursor_y += textsize * 8; // advance y one line } else if(c != '\r') { // Ignore carriage returns if(wrap && ((cursor_x + textsize * 6) > _width)) { // Off right? cursor_x = 0; // Reset x to zero, cursor_y += textsize * 8; // advance y one line } drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize); cursor_x += textsize * 6; // Advance x one char } } else { // Custom font if(c == '\n') { cursor_x = 0; cursor_y += (int16_t)textsize * (uint8_t)pgm_read_byte(&gfxFont->yAdvance); } else if(c != '\r') { uint8_t first = pgm_read_byte(&gfxFont->first); if((c >= first) && (c <= (uint8_t)pgm_read_byte(&gfxFont->last))) { GFXglyph *glyph = &(((GFXglyph *)pgm_read_pointer( &gfxFont->glyph))[c - first]); uint8_t w = pgm_read_byte(&glyph->width), h = pgm_read_byte(&glyph->height); if((w > 0) && (h > 0)) { // Is there an associated bitmap? int16_t xo = (int8_t)pgm_read_byte(&glyph->xOffset); // sic if(wrap && ((cursor_x + textsize * (xo + w)) > _width)) { cursor_x = 0; cursor_y += (int16_t)textsize * (uint8_t)pgm_read_byte(&gfxFont->yAdvance); } drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize); } cursor_x += (uint8_t)pgm_read_byte(&glyph->xAdvance) * (int16_t)textsize; } } } #if ARDUINO >= 100 return 1; #endif } void Adafruit_GFX::setCursor(int16_t x, int16_t y) { cursor_x = x; cursor_y = y; } int16_t Adafruit_GFX::getCursorX(void) const { return cursor_x; } int16_t Adafruit_GFX::getCursorY(void) const { return cursor_y; } void Adafruit_GFX::setTextSize(uint8_t s) { textsize = (s > 0) ? s : 1; } void Adafruit_GFX::setTextColor(uint16_t c) { // For 'transparent' background, we'll set the bg // to the same as fg instead of using a flag textcolor = textbgcolor = c; } void Adafruit_GFX::setTextColor(uint16_t c, uint16_t b) { textcolor = c; textbgcolor = b; } void Adafruit_GFX::setTextWrap(boolean w) { wrap = w; } uint8_t Adafruit_GFX::getRotation(void) const { return rotation; } void Adafruit_GFX::setRotation(uint8_t x) { rotation = (x & 3); switch(rotation) { case 0: case 2: _width = WIDTH; _height = HEIGHT; break; case 1: case 3: _width = HEIGHT; _height = WIDTH; break; } } // Enable (or disable) Code Page 437-compatible charset. // There was an error in glcdfont.c for the longest time -- one character // (#176, the 'light shade' block) was missing -- this threw off the index // of every character that followed it. But a TON of code has been written // with the erroneous character indices. By default, the library uses the // original 'wrong' behavior and old sketches will still work. Pass 'true' // to this function to use correct CP437 character values in your code. void Adafruit_GFX::cp437(boolean x) { _cp437 = x; } void Adafruit_GFX::setFont(const GFXfont *f) { if(f) { // Font struct pointer passed in? if(!gfxFont) { // And no current font struct? // Switching from classic to new font behavior. // Move cursor pos down 6 pixels so it's on baseline. cursor_y += 6; } } else if(gfxFont) { // NULL passed. Current font struct defined? // Switching from new to classic font behavior. // Move cursor pos up 6 pixels so it's at top-left of char. cursor_y -= 6; } gfxFont = (GFXfont *)f; } // Broke this out as it's used by both the PROGMEM- and RAM-resident // getTextBounds() functions. void Adafruit_GFX::charBounds(char c, int16_t *x, int16_t *y, int16_t *minx, int16_t *miny, int16_t *maxx, int16_t *maxy) { if(gfxFont) { if(c == '\n') { // Newline? *x = 0; // Reset x to zero, advance y by one line *y += textsize * (uint8_t)pgm_read_byte(&gfxFont->yAdvance); } else if(c != '\r') { // Not a carriage return; is normal char uint8_t first = pgm_read_byte(&gfxFont->first), last = pgm_read_byte(&gfxFont->last); if((c >= first) && (c <= last)) { // Char present in this font? GFXglyph *glyph = &(((GFXglyph *)pgm_read_pointer( &gfxFont->glyph))[c - first]); uint8_t gw = pgm_read_byte(&glyph->width), gh = pgm_read_byte(&glyph->height), xa = pgm_read_byte(&glyph->xAdvance); int8_t xo = pgm_read_byte(&glyph->xOffset), yo = pgm_read_byte(&glyph->yOffset); if(wrap && ((*x+(((int16_t)xo+gw)*textsize)) > _width)) { *x = 0; // Reset x to zero, advance y by one line *y += textsize * (uint8_t)pgm_read_byte(&gfxFont->yAdvance); } int16_t ts = (int16_t)textsize, x1 = *x + xo * ts, y1 = *y + yo * ts, x2 = x1 + gw * ts - 1, y2 = y1 + gh * ts - 1; if(x1 < *minx) *minx = x1; if(y1 < *miny) *miny = y1; if(x2 > *maxx) *maxx = x2; if(y2 > *maxy) *maxy = y2; *x += xa * ts; } } } else { // Default font if(c == '\n') { // Newline? *x = 0; // Reset x to zero, *y += textsize * 8; // advance y one line // min/max x/y unchaged -- that waits for next 'normal' character } else if(c != '\r') { // Normal char; ignore carriage returns if(wrap && ((*x + textsize * 6) > _width)) { // Off right? *x = 0; // Reset x to zero, *y += textsize * 8; // advance y one line } int x2 = *x + textsize * 6 - 1, // Lower-right pixel of char y2 = *y + textsize * 8 - 1; if(x2 > *maxx) *maxx = x2; // Track max x, y if(y2 > *maxy) *maxy = y2; if(*x < *minx) *minx = *x; // Track min x, y if(*y < *miny) *miny = *y; *x += textsize * 6; // Advance x one char } } } // Pass string and a cursor position, returns UL corner and W,H. void Adafruit_GFX::getTextBounds(char *str, int16_t x, int16_t y, int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h) { uint8_t c; // Current character *x1 = x; *y1 = y; *w = *h = 0; int16_t minx = _width, miny = _height, maxx = -1, maxy = -1; while((c = *str++)) charBounds(c, &x, &y, &minx, &miny, &maxx, &maxy); if(maxx >= minx) { *x1 = minx; *w = maxx - minx + 1; } if(maxy >= miny) { *y1 = miny; *h = maxy - miny + 1; } } // Same as above, but for PROGMEM strings void Adafruit_GFX::getTextBounds(const __FlashStringHelper *str, int16_t x, int16_t y, int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h) { uint8_t *s = (uint8_t *)str, c; *x1 = x; *y1 = y; *w = *h = 0; int16_t minx = _width, miny = _height, maxx = -1, maxy = -1; while((c = pgm_read_byte(s++))) charBounds(c, &x, &y, &minx, &miny, &maxx, &maxy); if(maxx >= minx) { *x1 = minx; *w = maxx - minx + 1; } if(maxy >= miny) { *y1 = miny; *h = maxy - miny + 1; } } // Return the size of the display (per current rotation) int16_t Adafruit_GFX::width(void) const { return _width; } int16_t Adafruit_GFX::height(void) const { return _height; } void Adafruit_GFX::invertDisplay(boolean i) { // Do nothing, must be subclassed if supported by hardware } /***************************************************************************/ // code for the GFX button UI element Adafruit_GFX_Button::Adafruit_GFX_Button(void) { _gfx = 0; } // Classic initButton() function: pass center & size void Adafruit_GFX_Button::initButton( Adafruit_GFX *gfx, int16_t x, int16_t y, uint16_t w, uint16_t h, uint16_t outline, uint16_t fill, uint16_t textcolor, char *label, uint8_t textsize) { // Tweak arguments and pass to the newer initButtonUL() function... initButtonUL(gfx, x - (w / 2), y - (h / 2), w, h, outline, fill, textcolor, label, textsize); } // Newer function instead accepts upper-left corner & size void Adafruit_GFX_Button::initButtonUL( Adafruit_GFX *gfx, int16_t x1, int16_t y1, uint16_t w, uint16_t h, uint16_t outline, uint16_t fill, uint16_t textcolor, char *label, uint8_t textsize) { _x1 = x1; _y1 = y1; _w = w; _h = h; _outlinecolor = outline; _fillcolor = fill; _textcolor = textcolor; _textsize = textsize; _gfx = gfx; strncpy(_label, label, 9); } void Adafruit_GFX_Button::drawButton(boolean inverted) { uint16_t fill, outline, text; if(!inverted) { fill = _fillcolor; outline = _outlinecolor; text = _textcolor; } else { fill = _textcolor; outline = _outlinecolor; text = _fillcolor; } uint8_t r = min(_w, _h) / 4; // Corner radius _gfx->fillRoundRect(_x1, _y1, _w, _h, r, fill); _gfx->drawRoundRect(_x1, _y1, _w, _h, r, outline); _gfx->setCursor(_x1 + (_w/2) - (strlen(_label) * 3 * _textsize), _y1 + (_h/2) - (4 * _textsize)); _gfx->setTextColor(text); _gfx->setTextSize(_textsize); _gfx->print(_label); } boolean Adafruit_GFX_Button::contains(int16_t x, int16_t y) { return ((x >= _x1) && (x < (_x1 + _w)) && (y >= _y1) && (y < (_y1 + _h))); } void Adafruit_GFX_Button::press(boolean p) { laststate = currstate; currstate = p; } boolean Adafruit_GFX_Button::isPressed() { return currstate; } boolean Adafruit_GFX_Button::justPressed() { return (currstate && !laststate); } boolean Adafruit_GFX_Button::justReleased() { return (!currstate && laststate); } // ------------------------------------------------------------------------- // GFXcanvas1, GFXcanvas8 and GFXcanvas16 (currently a WIP, don't get too // comfy with the implementation) provide 1-, 8- and 16-bit offscreen // canvases, the address of which can be passed to drawBitmap() or // pushColors() (the latter appears only in a couple of GFX-subclassed TFT // libraries at this time). This is here mostly to help with the recently- // added proportionally-spaced fonts; adds a way to refresh a section of the // screen without a massive flickering clear-and-redraw...but maybe you'll // find other uses too. VERY RAM-intensive, since the buffer is in MCU // memory and not the display driver...GXFcanvas1 might be minimally useful // on an Uno-class board, but this and the others are much more likely to // require at least a Mega or various recent ARM-type boards (recommended, // as the text+bitmap draw can be pokey). GFXcanvas1 requires 1 bit per // pixel (rounded up to nearest byte per scanline), GFXcanvas8 is 1 byte // per pixel (no scanline pad), and GFXcanvas16 uses 2 bytes per pixel (no // scanline pad). // NOT EXTENSIVELY TESTED YET. MAY CONTAIN WORST BUGS KNOWN TO HUMANKIND. GFXcanvas1::GFXcanvas1(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) { uint16_t bytes = ((w + 7) / 8) * h; if((buffer = (uint8_t *)malloc(bytes))) { memset(buffer, 0, bytes); } } GFXcanvas1::~GFXcanvas1(void) { if(buffer) free(buffer); } uint8_t* GFXcanvas1::getBuffer(void) { return buffer; } void GFXcanvas1::drawPixel(int16_t x, int16_t y, uint16_t color) { #ifdef __AVR__ // Bitmask tables of 0x80>>X and ~(0x80>>X), because X>>Y is slow on AVR static const uint8_t PROGMEM GFXsetBit[] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 }, GFXclrBit[] = { 0x7F, 0xBF, 0xDF, 0xEF, 0xF7, 0xFB, 0xFD, 0xFE }; #endif if(buffer) { if((x < 0) || (y < 0) || (x >= _width) || (y >= _height)) return; int16_t t; switch(rotation) { case 1: t = x; x = WIDTH - 1 - y; y = t; break; case 2: x = WIDTH - 1 - x; y = HEIGHT - 1 - y; break; case 3: t = x; x = y; y = HEIGHT - 1 - t; break; } uint8_t *ptr = &buffer[(x / 8) + y * ((WIDTH + 7) / 8)]; #ifdef __AVR__ if(color) *ptr |= pgm_read_byte(&GFXsetBit[x & 7]); else *ptr &= pgm_read_byte(&GFXclrBit[x & 7]); #else if(color) *ptr |= 0x80 >> (x & 7); else *ptr &= ~(0x80 >> (x & 7)); #endif } } void GFXcanvas1::fillScreen(uint16_t color) { if(buffer) { uint16_t bytes = ((WIDTH + 7) / 8) * HEIGHT; memset(buffer, color ? 0xFF : 0x00, bytes); } } GFXcanvas8::GFXcanvas8(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) { uint32_t bytes = w * h; if((buffer = (uint8_t *)malloc(bytes))) { memset(buffer, 0, bytes); } } GFXcanvas8::~GFXcanvas8(void) { if(buffer) free(buffer); } uint8_t* GFXcanvas8::getBuffer(void) { return buffer; } void GFXcanvas8::drawPixel(int16_t x, int16_t y, uint16_t color) { if(buffer) { if((x < 0) || (y < 0) || (x >= _width) || (y >= _height)) return; int16_t t; switch(rotation) { case 1: t = x; x = WIDTH - 1 - y; y = t; break; case 2: x = WIDTH - 1 - x; y = HEIGHT - 1 - y; break; case 3: t = x; x = y; y = HEIGHT - 1 - t; break; } buffer[x + y * WIDTH] = color; } } void GFXcanvas8::fillScreen(uint16_t color) { if(buffer) { memset(buffer, color, WIDTH * HEIGHT); } } void GFXcanvas8::writeFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color) { if((x >= _width) || (y < 0) || (y >= _height)) return; int16_t x2 = x + w - 1; if(x2 < 0) return; // Clip left/right if(x < 0) { x = 0; w = x2 + 1; } if(x2 >= _width) w = _width - x; int16_t t; switch(rotation) { case 1: t = x; x = WIDTH - 1 - y; y = t; break; case 2: x = WIDTH - 1 - x; y = HEIGHT - 1 - y; break; case 3: t = x; x = y; y = HEIGHT - 1 - t; break; } memset(buffer + y * WIDTH + x, color, w); } GFXcanvas16::GFXcanvas16(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) { uint32_t bytes = w * h * 2; if((buffer = (uint16_t *)malloc(bytes))) { memset(buffer, 0, bytes); } } GFXcanvas16::~GFXcanvas16(void) { if(buffer) free(buffer); } uint16_t* GFXcanvas16::getBuffer(void) { return buffer; } void GFXcanvas16::drawPixel(int16_t x, int16_t y, uint16_t color) { if(buffer) { if((x < 0) || (y < 0) || (x >= _width) || (y >= _height)) return; int16_t t; switch(rotation) { case 1: t = x; x = WIDTH - 1 - y; y = t; break; case 2: x = WIDTH - 1 - x; y = HEIGHT - 1 - y; break; case 3: t = x; x = y; y = HEIGHT - 1 - t; break; } buffer[x + y * WIDTH] = color; } } void GFXcanvas16::fillScreen(uint16_t color) { if(buffer) { uint8_t hi = color >> 8, lo = color & 0xFF; if(hi == lo) { memset(buffer, lo, WIDTH * HEIGHT * 2); } else { uint32_t i, pixels = WIDTH * HEIGHT; for(i=0; i