#pragma once #include "esp_camera.h" #include "app_define.h" /** * @brief Initialize camera * * @param frame_size One of * - FRAMESIZE_96X96, // 96x96 * - FRAMESIZE_QQVGA, // 160x120 * - FRAMESIZE_QCIF, // 176x144 * - FRAMESIZE_HQVGA, // 240x176 * - FRAMESIZE_240X240, // 240x240 * - FRAMESIZE_QVGA, // 320x240 * - FRAMESIZE_CIF, // 400x296 * - FRAMESIZE_HVGA, // 480x320 * - FRAMESIZE_VGA, // 640x480 * - FRAMESIZE_SVGA, // 800x600 * - FRAMESIZE_XGA, // 1024x768 * - FRAMESIZE_HD, // 1280x720 * - FRAMESIZE_SXGA, // 1280x1024 * - FRAMESIZE_UXGA, // 1600x1200 * - FRAMESIZE_FHD, // 1920x1080 * - FRAMESIZE_P_HD, // 720x1280 * - FRAMESIZE_P_3MP, // 864x1536 * - FRAMESIZE_QXGA, // 2048x1536 * - FRAMESIZE_QHD, // 2560x1440 * - FRAMESIZE_WQXGA, // 2560x1600 * - FRAMESIZE_P_FHD, // 1080x1920 * - FRAMESIZE_QSXGA, // 2560x1920 * @param jpeg_quality Quality of JPEG output. 0-63 lower means higher quality * @param fb_count Number of frame buffers to be allocated. If more than one, then each frame will be acquired (double speed) */ void app_camera_init(framesize_t frame_size, uint8_t jpeg_quality, uint8_t fb_count); /** * @brief Decode fb into RGB565 * * @param fb * @param image_ptr * @return true * @return false */ bool app_camera_decode(camera_fb_t *fb, uint16_t **image_ptr); /** * @brief Decode fb into RGB888 * * @param fb * @param image_ptr * @return true * @return false */ bool app_camera_decode(camera_fb_t *fb, uint8_t **image_ptr);